You Are An Engineer - 5-24-2026
The Oblique Strategy image artifact for the card I pulled today: You are an engineer
Tools, visualizations, games, creative experiments — if it runs in a browser, it belongs here.
The Oblique Strategy image artifact for the card I pulled today: You are an engineer
Fourteen tracks across thirty years of math rock and post-rock. The lineage that shaped this incredible band. From a longtime fan to all the new ones.
Every day for a while now I've been pulling a random card from a deck of Oblique Strategies and throwing it into a pipeline to generate an image for my digital picture frame in my office (and video chat background). This Fabro workflow encodes what I was already doing and gives me an easily repeatable way to keep doing it. Feel free to download it, remix it, and change it for your needs.
Sixty-eight years of the chart, indexed by the words that show up in the titles — plus every artist, every peak, every week on the chart. Links to Spotify song previews.
Open declassified case files from the FBI Vault and Department of War UFO release, then read the parsed text and figure notes from Reducto’s UFOCR dataset. https://huggingface.co/datasets/reducto/ufocr
Design an algorithm to elide paths in a constrained text window, so as to bias towards "informational value"
I saw a tweet the other day talking about how it was harder to "blast something into the sun" than it was to leave the solar system. I realized I didn't really have an intuition for why that was, so I had Claude build me an interactive toy to try to figure out why that's the case.
I felt the classic on/off highlighting with CSS was a bit too flickery. So I coded up this test to try out different ways to do it. "Smooth" uses movement (of one object) and "Fade" uses a an animation of multiple ones. Use the duration slider. This was more about human perception than technical implementation. I personally find a short "Fade" to be the best
Five comparison sorts, taken one step at a time, then run together at full speed.
How a colony of two-line-of-code ants can find food around a maze — and why, surprisingly, the intelligence lives in the floor and not the feet.
A brief overview of how QR codes work along with a customizable generator to make your own codes
An interactive primer on particle physics for games — from a single falling dot to fire, explosions, and orbital gravity wells.
How a simple estimate transforms a blind search into a guided one — and why the guarantee holds.
How the cost of a photograph fell to zero, and every product built along the way
Demonstrates snapshot baselines for A11y testing with @accesslint/jest
Interactive comparison of accessibility-debt trajectories with and without @accesslint/jest's ratchet, driven by a configurable leakage rate.