What does @accesslint/jest actually change?
Interactive comparison of accessibility-debt trajectories with and without @accesslint/jest's ratchet, driven by a configurable leakage rate.
Tools, visualizations, games, creative experiments — if it runs in a browser, it belongs here.
Interactive comparison of accessibility-debt trajectories with and without @accesslint/jest's ratchet, driven by a configurable leakage rate.
An interactive primer on particle physics for games — from a single falling dot to fire, explosions, and orbital gravity wells.
How a simple estimate transforms a blind search into a guided one — and why the guarantee holds.
How the cost of a photograph fell to zero, and every product built along the way
How a colony of two-line-of-code ants can find food around a maze — and why, surprisingly, the intelligence lives in the floor and not the feet.
Demonstrates snapshot baselines for A11y testing with @accesslint/jest
I was talking with a friend the other day about how learning the basics of game development did so much more for my understanding of linear algebra than any exercise in a class ever did. This is a short artifact to help show and explore some of the concepts.
Browse through model releases from 2023 to early 2026 and their cost per token.