Software Factory
— Flow · Throughput · Quality
Cash
$1000
Human Slots
2 / 2
Released / min
0.0
Cycle Time
Avg Quality
Queue Depth
0
Inbound
A surge is coming.

Software Factory

A flow management sandbox

Work items spawn on the left and need to reach Release on the right at the right quality, in time, without burning your budget.

Items

  • Triangles — bug fixes. Cheap, low quality req, but punish slow paths.
  • Hexagons — features. Your bread-and-butter.
  • Stars — high-stakes releases. Need quality, often a human gate.
  • Diamonds — hot priority. Brutal time decay (worth $0 fast).

Stations you can build

  • Triage — auto-routes items by quality requirement
  • Worker — does the work. Pick haiku/sonnet/opus tier.
  • Planner — pre-processes items so downstream stations are 30% faster
  • Reviewer — checks quality. Failures bounce back to upstream worker for rework.
  • Human Gate — final approval. Approves items meeting quality (stamps to 99%) or rejects them back to the last worker. Uses a scarce slot.

Triage routing

Triage reads each item's quality requirement and routes to the best connected downstream station:

  • Hot priority (diamonds) → fastest path that meets quality
  • High quality req (stars, ≥85%) → highest-quality station, even a Human Gate
  • Other items → cheapest station that meets the item's quality req

Triage only routes to stations directly connected to it. Wire it to multiple tiers so it has real choices.

Editing your factory

  • Drag any station to move it
  • Click a station to configure it
  • Use the panel's Connect to… button to draw an edge to another station
  • Right-click an edge to delete it
  • B opens the build menu · Space pauses · S changes speed · Esc cancels

What kills you

When a station's queue exceeds its WIP limit, items lose patience fast. Items that abandon cost −$50 each. Watch the rings around items — when they shrink, the item is about to leave.